D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 29 May 2012, 22:01

setting up complicated illegal orgainzations underneath the noses of authorities is garrons speciality.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 29 May 2012, 23:59

Yeah, that would be pretty tough to hide, but depending on the extent of those caves, not impossible. I hate to ask, but do we know whose side the different epic-levels are on? If we could win them over in the course of our efforts that would be a big help, I know one of them supposedly lives in the Esterwall range if we can locate him.

Character note: Ancor couldn't give less of a crap about Valacian politics at this point. As far as he's concerned, the place is a racist, fey-ridden hellhole run by imbeciles, and he's got more ties to the Dwarves than Valacia anyway. That said, he does care about the plight of the lower classes quite a bit, and would like to see someone more competent on the throne. However, he doesn't much care who that is. Honestly, he figures that if we're going to finance an army already, we might as well claim the place for ourselves. Usurpations happen all the time, and the people probably won't complain too much about us taking over if we promise them economic improvement. That's not an unrealistic promise, given the possible boost trading with the Dwarves could give us. Ancor might even be able to convince the Seafarers to loosen oceanic trade restrictions, under the right circumstances. Ancor doesn't really have royal aspirations himself, but given his positive relationship with the different groups surrounding Valacia, it wouldn't be the most absurd choice in the world. Of course, the other Archdukes would complain and try to fight us, but if we can get the Dwarves to back us, the Archdukes wouldn't stand a chance because their territory would be exposed to the Dwarves as soon as their armies advanced on the capital. Just a thought. :lol:
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 30 May 2012, 08:06

Ancor would be interesting in power here, except that he is half dwarf and I imagine that the whole kingdom would hate that (being racist and all).

Notos is just happy to be making weapons again. It is just a bonus that we are getting rid of an ineffectual king and stopping demonic plots as well. He is concerned about the less than noble way we are changing this government so far, but he knows to leave war to the warlike. As of yet he has never taken part in a power play, much more content to profit from the need of weapons.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 31 May 2012, 17:23

"Let's not get ahead of ourselves. Before we start talking of politics and titles, let's just get some things started.

First, we need to set up some organizational matters that can continue without us because we still have matters that need our attention.

Notos, hire journeymen and begin getting forges working on weapons. Certainly your skills are too valuable to sit in a forge all day.

I will organize cleaning and rebuilding on the center of the city. Clopin can handle the logistics.

Zyrb and Lowki, organize a training regime for soldiers and figure out an efficient way to use the space under the city to hide our activities. My guild will make it disappear. For the record, we should use the part towards the castle rather than away, since that area is still brimming with nasties.

Pendarric, time to join the mage's guild.

We need to go negotiate with the dwarves to keep them out of hostilities if possible. Once arrangements are made in our absense, we should make haste to the Esterwall."
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Zyrb » 31 May 2012, 17:44

Efficient use of space is easy, use all the side passages as sleeping quarters for the majority. The store room as a mess of sorts, and could even get them split up into different sections depending on ability. Have some of the higher skilled individuals to teach in our absence. Of course we are going to have to pay them and give them a cause. We also need a name for this new Legion, or army, or splinter of an army.

I'd also like to my theifly friend to find me some information on well known sellswords, that we could recruit to our cause.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 01 Jun 2012, 04:01

Ancor's father was a merchant, so he's got at least a working knowledge of market practices and economic trends, especially when it comes to arms supplying. Based on that, I should be able to establish more efficient trade routes for the goods Notos and I will need to get these forges running, and teach our suppliers how to make a profit without oversaturing the market and killing prices. Beyond that, I'll go contract some blacksmiths to work the forges, and hire apprentices from the unemployed sector, that should give us plenty of cheap labor. While I'm at it I'll also hire a couple of mining contractors, people experienced enough to make sure that those tunnels aren't going to collapse on our army with that much activity going on. If we provide them with workers, they should also be able to expand the tunnels to accomodate anything we need with weaking the structural integrity of the complex. They could dig new exits and entrances, perhaps concealed underneath our many forges and other buildings we could cheaply purchase? More exits would give us more mobility, and it would be a lot easier to sneak into and out of the tunnels via a back room than it would be to sneak into a sewer grate. Anything else I should work on?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 01 Jun 2012, 04:12

"Well, the first task will not be to sell weapons, but rather to outfit our own army. We won't make much on that, but it is the gateway to becoming an actual power in Valacia."
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 01 Jun 2012, 06:19

Right, well in that case I'll just make sure we save as much money as possible.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 01 Jun 2012, 08:03

Sounds good, I will start to streamline the blacksmithing process, focusing on finding a way to make the most effective weapons as easily as possible. This will help us with our hiring process, I assume we will not be finding top of the line blacksmiths, so we need the process to be easy and efficient. Once we figure out who is trustworthy and a good blacksmith we will groom them to be in charge of the rest while we are away.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 01 Jun 2012, 10:58

It's sounding like you guys are possibly interested in taking another adventuring break (in-game time skip) to work on logistics for the war? Is that the case, or are you still planning to go take an excursion to the Esterwall first?

Given the slight shift in focus for the campaign at the moment, are there any infodumps for the other thread you are particularly interested in?
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