D&D 4e Game, Homebrew Setting, Houserules

Pen and Paper Role Playing Games. Discuss rules and recruit players for your games.

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 06 Mar 2012, 09:23

Correction "Give Him the shadow, as in Neris."

BTW I may have leveled to 10 or very close.
silarion
 
Posts: 90
Joined: 08 Sep 2011, 07:10

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 06 Mar 2012, 11:46

Since bonus xp may or may not be a sufficient motivator in these final troubling times at the well...

If you detail for me a god, devil, or demon, I'll grant bonus xp, PLUS much much more! You'll get: 1) A Healing Surge, 2) A Daily Power refreshed, and 3) A Sudden Hidden cache in the stairwell containing a vitality potion (or other similar item)!

Minimum details required: Name, basic personality, excerpts from known historical activities (such as what they did during the war with the Necromancer, but anything else as well), followers/religion, goals, known powers/domains, known relationships (with other supernatural beings).

Particularly looking for (in order of need) at least one devil, a sun deity (not necessarily LG), Melech's deity, and the nature deity.


Of additional note: You may want to prepare a list of equipment you'd like to have for your character at your first paragon level, as you'll suddenly find yourself able to obtain new resources, and I'd rather people not be looking stuff up during the session.
Iunnrais
 
Posts: 164
Joined: 11 Sep 2011, 19:50

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 06 Mar 2012, 14:12

I will do the Sun deity (saying it in here so that we don't have multiple people working on the same deity )
Relmin
 
Posts: 96
Joined: 24 Oct 2011, 19:29

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 06 Mar 2012, 14:33

I'll do the devil, and I've been working some minor demons and stuff as well since last week so I'll send you those too.
bac8434
 
Posts: 92
Joined: 14 Oct 2011, 03:06

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 06 Mar 2012, 16:22

And, in character to Garron,

"To hell with that, kid! You've seen what this guy can do alone, and he's already power hungry enough! What do you think he would do with a weapon that can vanquish dragon lords, AND the power of the well? I don't know about you, but there are already enough gods in this realm for me, and I'm not keen on adding another!"
bac8434
 
Posts: 92
Joined: 14 Oct 2011, 03:06

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 06 Mar 2012, 23:38

"Not certain I was really asking permission. Your argument boils down to the likelihood that the dragon/estia will get the power of well of storms since they together outmatch Neris. Even weakened from the fight, we may not have enough resources to beat the winner, leaving the world utterly dominated by the forces of the Necromancer. Your desire to save a cute creature that mimics things notwithstanding, I would like the world to survive. I'll buy you a parrot when we get back to town."

OOC: I'll take the nature deity. Also I'll get a few more in. The last few weeks have been midterms, which has kept me pretty busy.
silarion
 
Posts: 90
Joined: 08 Sep 2011, 07:10

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 07 Mar 2012, 11:23

"And your argument is based on the premise that Neris won't tear us to shreds as soon as we hand him that weapon! We were barely strong enough to hold him back earlier, much less stop him. So what happens if he gets that weapon and takes out Estia? He can't be too pleased with us by now, why wouldn't he just turn around and kill us? Not to mention the being inside of the shadow is clearly sentient in some form or another, you saw it yourself. It came to us and chose to follow, we never forced it to do anything. It may not be too talkative, but it's the only friendly thing to come out of that damned shadow realm, and I'm not big on killing it. That said, if it becomes absolutely necessary, sacrificing one being for the safety of this entire realm is something I'm reluctantly willing to recognize as a possibility. But I'm no murderer, Garron."

Redirecting my attention to Neris, chasing us down the stairs,

"Neris! We've got shadow residuum and soulpence with us, isn't that enough to make your darn weapon?"
bac8434
 
Posts: 92
Joined: 14 Oct 2011, 03:06

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 07 Mar 2012, 11:29

OOC, I recognize the likely possibility that we may have to sacrifice the little mimic thing. But my character really doesn't. Based on the amount of information he usually gains from people through non-verbal interaction, the fact that it doesn't speak isn't nearly enough to convince Ancor that outright killing a being that has helped us is okay.

Basically, because it has helped us for over half the time that the party has been together, Garron might as well be trying to convince Ancor to kill Notos and make him into a weapon. Ancor's not lawful good, but unless it comes down to the absolute decision between sacrificing the mimic or Estia controlling the well, Ancor will resist it.
bac8434
 
Posts: 92
Joined: 14 Oct 2011, 03:06

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 07 Mar 2012, 12:41

Neris replies, "Shadow Residuum and Soulspark would be enough if we had enough time. It lacks the form I need to shape it! It lacks the structure! With a week, with even a full day maybe..."
Iunnrais
 
Posts: 164
Joined: 11 Sep 2011, 19:50

Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 07 Mar 2012, 13:13

"Mirrors mimic everything that a person does. That does not make them sentient, only creepy. Neris, can't you use some of that God juice to make time and then forge the item?"
silarion
 
Posts: 90
Joined: 08 Sep 2011, 07:10

PreviousNext

Return to Role Playing Games

Who is online

Users browsing this forum: No registered users and 1 guest

cron