TEAM B: after the halacious roller coaster ride through the bowels of infernal hell, rounding the testies on a detour and touring it's un-glorified sphincter came the nice demon fight with the skeleton band, the infernal gate summoning stones and the big boss demon, we exited and returned to the order and reported in....for 3 months of crisis/sanity counseling (would YOU believe the roller coaster ride we had with an infernal great axe guitar that alters reality by jamming tunes out?!? 'ell, the only reason they believed us is that we came back, on a flying mine cart pulled by 9 DUCKS; the lead duck having a bright red bill!). So now our new mission (oh yeah, cover story for the cart is it's a divine favor from Morrow, since we're demon hunters it would not be a warm reception if we showed up utilizing demonicly created mode of transport) is to go to a rural town whose vast majority are of the menite faith (GAHHH!!!!!) and invsestigate rumors of infernalism taking hold of the town via suggestion and mesmerism, all after we head out into the deeper reaches of wilderness to retrieve a special warjack that was recently stolen from a morrowan temple by a raiding party of giant boar-like humanoids.
We first encountered a roving patrol who seemed not too interested in their patrol route as they completely missed the flying cart and noisy jack standing in the brush, so we made our presence known, opened a dialoge.....and ended up using ARKHAM (the infernal reality altering guitar-axe) to lightingbolt cook one of the patrol members, whereupon the patrol began to eat the huge pile of cooked pork while continuing the conversation with us; inadvertantly giving us the location of their camp. So we parted ways, aproached the camp, bluffed them into thinking we were a traveling entertainment troupe, got in the camp, found the jack and continued with the ruse by jammin out some songs with ARKHAM. The play went well as skeletons rose from the ground wielding their own guitars and jammin along (stupid pigmen thought it was magical surround sound and didn't bother turning around to notice them). Jazz switched songs, causing a few skeletons to become bloodthirsty and decapitate the pigmen near them and at the same time, summoned a 9 foot infernal wielding a magic blade who bagan to kill everything.
Bahamut was quick to act and bluffed his brain off saying, "Evil demon spawn seeks to disrupt the show; ATTACK!" And it worked, the pigmen focused their attacks on it while we did the same, and a few pigmen broke off to blast the skeletons (who were now ALL hostile to the pigmen). Long story short, the battle lasted for a bit, any magic that happened against the pigmen was blamed on the demon, all but the pigman chief and 1 or 2 others died, 2 other demons were summoned along with our newly recovered mechanic who was being chased in his nightmares by the demon that was summoned along with him, everyone but Bahamut and his jack exited the camp (hiding the spot where the other jack had been; Jazz went over and activated it then took it outside). As he left, the piggies noticed and he bluffed saying that it was divine give-and-take: divines gave the camp power to overcome the infernal influences and took the jack as payment. It worked, bahamuts jack quickly scooped up the magic weaponry and began a funny (think fear and loathing in las vegas meets ultumate white man can't dance, but worse) sword waving vegas line kick dance out of the camp, which seemed to ammuse the pigmen enough to let us all leave, where we moved onto the town of menites and their infernal problem.
OK, long story short, we found the contractor, tried to ambush her multiple times and plans fell through. Our mechanic royally screwed up the information he gave us for the last ambush site then went off to the church to meet the contractor (demon witch chick who deals in infernal soul-for-power contracts) to make a contract of his own after sending an angry mob to where we were staying. Fortunately, he was able to pull through as the group had already left for the ambush sight and through some skillful wordage, he contracted her to teleport him and her (the mechanic and the contractor) to his group. SHE thought he was a thief and reasonably presumed that he had more thieves thirsty for power........which turned out to be a bad thing as she teleported into the middle of the ORDER OF ILLUMINATION's (demon and undead hunters) hasty ambush that the group had set up for her in the first place.
MJ nearly collapsed the building by hitting the witch so hard she collapsed a wall and died. Witch had 2 boddy gaurds as well, but one fell quickly and the other took out 2 other wall sections (MJ got some new handwrap toys that hurl things they hit sometimes) as MJ punched the thing this way and that like tyson working over a 5 year old. Now the problem is that all the menite priests are infected by thie witches influence (don't go away when she dies....too easy) but we can't KILL them openly because we'd have to kill the whole town which would bely the point of saving them. the priests are never far away from the mobs they whip up, everyone in town is on board with their new "religious philosophy" not realizing it's demonically influenced/guided and as this is a menite town, our morrowan beliefs and especialy our morrowan priest have to stay quiet for now. YAAAAAAAAAAAAAAAAAY!!!!
Oh, the head priest of this menite town has resisted the impulses of the witch but ALL the other priests have succumed, so the town thinks HE'S the heretic now, but he's on our side. What next...................................