Warhammer 40k Doubles Tournament Sunday Febuary 13th

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Warhammer 40k Doubles Tournament Sunday Febuary 13th

Postby luthien » 24 Jan 2011, 16:55

Format: Doubles (2v2) 1000pts per person
Date: Febuary 13th 10:00am
Time: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $10.00 per person/$20.00 per team

Address:
Cape Fear Games
3608 Oleander Dr. Suite E.
Wilmington, NC 28403

Google Maps:


Contact:
The event will be capped at 14 teams. (28players). Please contact me at tacticalfailure@gmail.com or call the store to sign up only if you and your partner can commit to playing on Febuary 13th. If you need help finding a partner please post on the message board here

Pre-registration is highly encouraged and will help with us making the play area as spacious as possible



RULES FOR WARHAMMER 40K TOURNAMENT




Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Daemonhunters
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau
Kroot Mercenaries
Codex: Tyranids
Codex: Witchhunters


MODELS AND POINTS:

1. Each player must bring an army consisting of 1000 points or fewer, in accordance
with these rules. Each team will consist of two players fighting together.

The Force Organization Chart will be split up into two parts as follows:

(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support

In addition, the two players on a team share three ‘floating’ selections, one each in Elites,
Fast Attack, and Heavy Support. Either player may use up to two of these floating slots,
but may not use the same slot as their partner. For example, Player A takes a second
Elites choice and a second Heavy Support choice. This means their partner, Player B,
may take a second Fast Attack choice as the third floating slot.

An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.

3. Forge World Imperial Armor units (and army lists) may NOT be used.

4. If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition,
tournament points may be deducted and/or award eligibility may be forfeited. If in doubt,
please ask for clarification in advance from a Battleground Tournament Organizer.

5. Teams are not integrated. You may not share tech (for example, using each others teleport homers, etc).

6. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you may not select a teammates unit.

7. Necrons will never phase out.


The Missions used for the event will be straight from the 5th edition rule book and determined by the tournament organizer at the start of each round by dice roll.





HOW THE TOURNAMENT WORKS:

Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent. Each round will last 2.5 hours.

In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (e.g., the player in first place will
play the player in second place and so on). We will try our best not to pair teams that come to the event together in the first round. If a team receives a BYE they will be awarded the average of the winning teams points for the round.

You will not play the same team twice.

The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away. We ask that each player be conscious of the
time and that you play at a regular and steady pace to complete the game. Anyone found slow
playing or deliberately stalling for any reason will be penalized.

Each game will be played on a 6’ x 4’ board.

Scoring: There is no composition score, no painting score or anything like that. This is to build up our player base and promote gaming to get more players to play. Often times we have found that people want to play in tournments but are still working on their armies. With that said we do encourage people to paint their armies up so as to really get all aspects of the hobby. The scoring will work as thus:
Win = 3 points
Draw = 1 point
Loss = 0 Points



BATTLES:

The Fifth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided.


What You Need to Bring with You:
-Your miniatures (They don’t have to be painted)
-At least two copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table


Prize Support in store credit
40% 1st place team
30% 2nd place team
15% 3rd place team
15% CFG to purchase terrain and other goodies for more events

For all you ork players that is: Max 14 teams x $20 = $280 prize support.

1st Place $112 in prize support
2nd Place $84 in prize support
3rd Place $42 in prize support
Last edited by luthien on 27 Jan 2011, 01:35, edited 1 time in total.
luthien
 
Posts: 5
Joined: 28 Nov 2009, 07:45

Re: Warhammer 40k Doubles Tournament Sunday Febuary 13th

Postby Kilrosen1990 » 26 Jan 2011, 19:31

I have a quick question, I play chaos space marines and I was sure if it was legal by this tournament standards to include a summoned greater daemon in my army alongside another regular HQ choice. It states in the Chaos Space Marine Codex that Greater Daemons are treated as HQ choices, but do not take up a slot on the force organization chart.

Would you allow me to include a regular HQ choice, such as a Daemon Prince, Chaos Lord, or Sorcerer and include a Summoned Greater Daemon in the same list for this tournament? I want to know before I commit to using it or not. Thanks!
"Enslave them! Impale them! Burn them! This is our world now, and we shall proclaim our power!"-Chaos Lord Gerreck of the Warriors of Mayhem
Kilrosen1990
 
Posts: 5
Joined: 29 May 2010, 13:32
Location: Bolivia, NC

Re: Warhammer 40k Doubles Tournament Sunday Febuary 13th

Postby luthien » 27 Jan 2011, 01:34

If it states in your army book that it does not use up a HQ slot then that is fine as it still fits in the rules for the tourney. Its the same thing as the Emperor's Champion for Black Templar. They have to take him in games of 750 but it doesn't use up a HQ. So by all means bring your greater daemon on!
luthien
 
Posts: 5
Joined: 28 Nov 2009, 07:45


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