by glocness » 23 Oct 2013, 07:33
And the new and improved TEAM B takes the stage as a party of humans who were thrown together to go in and clear a mansion of an evil necromantic lich after some huge godzilla like creature wreaked havok on some of the local docks lately and ate yet another of the death mages while it was doing so. Now loads of adventurers are off to some island that supposedly hold a vast crix treasure trove, leaving five fingers a little uncertain as to what to do about this house with more death mages in it. Of course there are other adventurers in town who have taken up the call, but with so many going to the island, are the few remaining going to be enough to rid the city of this menace? THat's what TEAM B will find out folks!!!
TEAM B: a human dancing monk named MJ (Mitchel Jones or sumthin, but, this is a moon walking fist-o-fury jet li monk that just can't help but walk talk and act like the dead star, line/song quotes and all......good god the flashbacks I'm gonna have playing this group.....), a human warcaster priest of Morrow who's believe is that divine power should be used to empower you allies to achieve greatness in the name of Morrow, to spread the word of the almighty Morrow through the amazing acomplishments of leadership and teamwork (yeah, he's a buff specialist and a medic for short), another human warcaster who follows the philosophy of "you're always right with more might", loading up on combat abilities and spells to blast enemies apart and lastly, a death mage. The death mage had other things to tend to as did the monk as both the war casters were chosen to investigate this manor and ensure that the threat of the death mage was no more.
Our "welcome" to five fingers was in the form of a clasic ambush; 2 street urchins below nicking away with blades, 2 mages on the roof trapping us in an alley with walls of fire and 2 archers who were content with trying to put us to sleep and lighting us on fire with napalm and knock out gas arrows. The fight went poorly for them as were proved to be quite resilient to all their effects (it also helps that one of their casters passed out and the battle warcaster threw down some impressive voleys of magic for a focuser). SO...on to the mansion..........
The mansion looked like some scooby do nightmare come to life, but the yard was well maintained....dunno if we were more creeped out by that or the fact that other people were clearly in the house or that the gate was still closed with no one around. Upon entering the manor, we were greeted by a talking, dancing, giant rat (giant, as in, big as a whiskey barrell/cask) which the priest found to be a little too much (hey, this thing can NOT be a part of gods design! Means only one thing: INFERNAL!!!) and tried to blast it with an anti-infernal spell (one of his two offensive spells) but missed the dodgy lil spunk and it ran off. Looking through a few rooms, we MIRACULOUSLY discovered (sweet luck roll) a secret door leading into a passage way that was dust laden and had not been traversed in some time.
We were deciding on the best way to aproach going down the narrow passage when the fireplace we were in began spinning around and around so fast that both warcasters were pasted to the walls! We were able to see a rather insane spectacle in our massive spinning mery-go-round-from-H*** escapade (through all the vommiting of Bahamut, the priest) of the same rat that was shot at jumping up and down repetatively on the switch that keyed the swinging of the doorway, taking us on our little not-so-much joyride. We were able to make it out just before the fire place light up and caught us on fire, but the rat got away.....little gilbber! Time went on, we went through all the cob-webs, began going down a winding spiral passageway towards the basement when we heard a "YA-HOOOOOOOOOO" and the sound of rushing, from behind us. Bracing for a charge, around the corner came that dang rat..riding a small thick soupy acidic sludge. Bahamut blasted the rat, but the sludge kept comin so Jazz (she's the warrior warcaster) & Bahamut ran down the spiral fast as they could only to stumble into a room of 3 skeleton knights, 2 skeleton archers, yet ANOTHER F'n rat (yeah, this one talked too) and 2 giant spiders.
This battle ddn't go so well as when it was just the archers left, Bahamut was riddled with poison effects and Jazz had taken some beating from the knights and was dropped by the archers moving into melee. Bahamut was able to destroy the undead about to sever Jazzs neck, but the last skeleton was about to end Bahamuts life as a result.....when our savior miraculously showed up in a spot light, crashing through the roof, landing on and crushing (destroying/killing) the final enemy......a dancing, MJ style spinning, singing and moon walking monk in a spot light shining through the hole he'd just dropped in from. After healing what he could, getting Jazz back on her feet, Bahamut looked curiously and wearily up the hole....only to see a rat on a dangling pedistal in priestly robes, dancing and singing. So....he shot magic at it until it dissapeared. Introductions were made, we decided to team up since we nearly bit the bone, and proceeded out of the room.
The next room we came to was a lowered room with a massive stairway leading up to an evil altar, by which stood a full blown lich.....but,nicely dressed. Claimed he was a buttler looking to leave with his belonging since a "rich master" no longer resided here. Bahamut, being of the almighty and strong in his faith, walked bldly forward and up the stairs to confront the undead....when he saw the D*** rat behind the altar in his robes smiling! A quick (and deadly accurate for once) bolt of magic splattered that rat for good.....or so he thought. Out of the walls of the room below the stairs came 6 giant rat-like humanoids, 2 more popping out behind Jazz in the corridor and the vaporized rat reformed into....MEGA-DRACO-RAT-THING!
MJ went to work rocking out 3 of the Ratmen, Jazz focused all on the ratmen by him with a veritable whirlwind flurry-fury of melee strikes with his great weapon while Bahamut retreated from super rat down the stairs to be halted by the other 5 ratmen in the room. MJ took his enemies out with very little hang ups, taking a few hard hits but still flying his fists into their throats, Jazz murdered the rats on her while Bahamut ended up having his sword caught in the teeth of one of them....then the big boy joined the fray. Bahamut, seeing that Jazz had started her volley of chain lightnings and seeing how dodgy these large being were, decided to have Jazz center her blasts on him ("My faith is strong and I'm easy to hit. Morrow will protect me......FIRE!!!!"). This went exceedingly well, torching most of the ratmen in just 2 rounds..until the final round when that dreaded roll came about that leveled Bahamut (critical strike with a lightning bolt ALWAYS hurts, don't care who ya are). The battle was won, barely, with no party member having more than 1 HP, 2 were coughing blood (patched up by Bahamut once he was able to get off his rump, who was one of the ones coughin) and survive to tell the tale of the demonic rat thing. Unfortunately, with all the comotion, the lich was able to get away, so we might have to deal with that later.
And so begins the illustrious adentures of TEAM B; undead crushers and exterminator extra-ordinair! Gonna have to work on that name....don't think that'll be a good catchy buisness slogan for five fingers.........