Session 1, Save the King, Accomplishments:
Killed 9 troglodyes
Killed 5 Red Drake Hobgoblin emmisaries
Detained (and later befriended as well as allied with) Troglodyte kings son
Broke alliance deal/arrangement between the Red Drakes and the Troglodyte nation
Rescued the King of Highwater
Rescued the remaining, living survivors of the first recue attempt (5 members out of 10 lived, the rest fallen to trog ambushes & traps)
Gladiator style combat duel with emmisary Red Drake force (made bets in game on our victory, we won, made nice amount of gold...WO-HOO!!!) earning the respect of the troglodyte king
Rescued Elven noble from neighboring kingdom
Repelled a hungry (not hungry enough; it ran away before the first round was initiated) Gulguthra
Forged a peace alliance between Highwater and the Troglodyte nation and the Goblin nation within the swamp in return for mutual defense of the swamp territory thereby securing an entry/supply route through the swamplands.
Retrieved the arftifact only known as the KINGS' SPEAR and returned it to the kings' possession
Had Troglodyte kings' son assigned to our squad as liason, ambasador and comrade; that he may learn the ways of other cultures, war and other knowledge for the day when he himself may become king of the Troglodytes
Special notes: Wisely captured Troglodyte kings son (freak accident we found him), got a VERY lucky intimidate roll to procure information to formulate plans (original plan was to skirt Trog territory, find Red Drake camp, pull black bag mission under cover of dark, snag king and the artifact, haul @*% outta dodge and B-line for the kingdom, HOPING for the best); which after the interogation led to the negotiation of friendship, rearming of the Trog son and having him lead us, into the Trog camp (weapons slung/unreadied, to show peaceful intent and respect) to negotiate the peace and alliance treaty with his father with him acting as our representative.....which led to the Gladiator style death match between 5 of our party and the 5 Red drake emmisaries.
300 GP bet, 600 GP return upon victory plus spoils of combat.
NEXT MISSION: A Red Drake Army lies camped not far from the Trog home camp; they expect the return of their emmisaries...SOON. THe nearest forces cannot arrive in time, the Red Drakes number 300+ at the minimum and are all elite shock troopers. The Trogs number less than 300 warriors strong and are unarmored. As part of the new alliance, we, The Black Hounds of Errith, must mobilize, command and lead the Trog forces in a military campaign of ambush and delay tactics to buy time for the forces of Highwater to mobilize to our aid as well as the Goblin kindom to send it's own reinforcements to the Trogs aid. Can we delay the Red Drake elite long enough? Will help ever arrive? Can we hold?