Session 11 - Wednesday, March 7th, 2012 at 7:00ish PM at Cape Fear Games
(Let me know if you can't make any of these sessions ahead of time!)
For a year, unnatural winds and mists have battered the area around the town of Crystalbrook. Worse, bizarre blue-skinned fey creatures have emerged from the fog to pillage and murder. Townsfolk blame these misfortunes on the fey of the nearby Sildaine Forest. The fey, who also suffer, claim innocence, faulting Crystalbrook’s people for hidden black magic that has attracted the wrath of primal spirits.
Problems between the townsfolk and the fey continue to escalate. Crystalbrook’s warriors trespass into the forest to hunt game and the mist monsters, but such intrusions lead inevitably to clashes with elf forest wardens. Townspeople have bullied and cheated fey visitors. Brash fey have stolen livestock from the town’s outlying farms and played harmful pranks on the townies. Sildaine elves tax caravans on routes that pass through the forest. Travelers have been harassed along nearby roads, resulting in several deaths, countless injuries and more accusations.
The course of events changed nearly two weeks ago, when Orlando — son of Lady Anya Tamora, ruler of Crystalbrook — went missing. On the same day, an elf maiden named Juliana vanished. She happens to be the daughter of Lord Carric, chief among the Sildaine elves. Lady Tamora and Lord Carric suspect that Orlando and Juliana are lovers, although the leaders disagree on the specifics.
The loss of, and search for, the missing youths has taken the fire out of Lady Tamora and Lord Carric. Both recently appealed to the ruler of Sybar, a nearby city, for mediation and aid. Count Varis Sybar sees this as an opportunity to head off growing tensions that might lead the Crystalbrook and Sildaine factions to war against one another. Hoping to maintain stability in the region, he sent out a call for adventurers.
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For this adventure, players are encouraged to use materials from Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and Player's Options: Heroes of the Feywild to create their characters. Rules presented in Dragon magazine are also allowed to support these products for your character generation. If you haven't made a character yet it isn't too late, and I have pregenerated characters as well should you need them. Don't have a character sheet and cannot print one? I have some - note down your character information and transcribe it over when you show up. I encourage you to bring power cards for your characters.
You may play as a dragonborn, drow, dryad, dwarf, eladrin, elf, gnome, half-elf, halfling, half-orc, human, pixie, satyr, or tiefling. Classes should come from the material named earlier, such as the berserker barbarian, skald bard, protector druid, or witch wizard (but there's more, of course.) I also offer three backgrounds for this game - you can be from Crystalbrook, a small agricultural community on the plains near the Sildaine Forest and the town's namesake, a stream known as the Crystalbrook, with Endurance and Nature as associated skills. You can be from the Sildaine Forest, maybe from an elven settlement, with associated skills History and Nature. Or, you could be from Sybar, a small but cosmopolitan place where several trade routes converged, ruled by Count Varis; associated skills History and Streetwise. Should you pick one of these backgrounds, you can either add the skill to your class list for purpose of choosing trained skills or you can add a +2 bonus to checks associated with one of the background skills. For example, a Paladin from Crystalbrook could make Nature a trainable skill, or a druid could get a +2 bonus to checks with it, instead.
If you wish to change character, you can rejoin the game with the same XP but with none of your treasure nor items from your old character. If you die, you can reroll or you can return next session at full hit points missing four healing surges.
You gain renown points in this game which can confer some fortune cards to benefit you during the game. I will track them here, as well as your XP and treasure. Renown points can be gained in a variety of ways, from moments of ingame greatness to bringing a new player into the game. Every 20 pts you'll win a card to use in-game.
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PLAYER CHARACTERS:
-Varis - Level 3 Elven Thief
Current Hit Points: 28/37
Healing Surges Remaining: 6/6
Action Points: 1
XP: 3200
GP: 185
RP: 55
- +1 Luckblade Dagger : Can reroll a missed attack roll once/day.
- Gauntlets of Blood : +2 bonus to damage rolls against bloodied enemies
- +1 Magic Dagger
- Lesser Tuathan Road Whistle blowing this whistle shows a trail to somewhere you've been
- thieves' tools
-Gorph Rockjaw of Clan Stonebiter - Level 3 Dwarven Wartpriest of Moradin
Current Hit Points: 19/35
Healing Surges Remaining: 7/8
Action Points: 1
XP: 3200
GP: 190
RP: 33
- +1 Magic Warhammer
- +1 Magic Chainmail
Fey Magic: Feast of Recuperation - Daily Power - You turn a single day's helping of rations into a feast for up to ten people, and participants in the feast who rest directly after only need to rest half as long to gain the benefits of an extended rest. The feast lasts one hour.
- Heavy Steel Shield of Deflection - provides additional defense against ranged and area attacks
-Hamish - Level 3 Human Hunter
Current Hit Points: 34/37
Healing Surges Remaining: 6/6
Action Points: 1
XP: 3200
GP: 182
RP: 32
- +1 Vicious Longbow - 1d12 damage for critical strikes
- +1 Magic Rapier
- +1 Leather Armor of Escape +3 to Escape Checks
-Jediko - Level 3 Somekindof Mage
Current Hit Points: 36/36
Healing Surges Remaining: 8/8
Action Points: 2
XP: 3200
GP: 135
RP: 30
- Soryth's Bloodstone - enchanted to protect against Soryth's magick until next moonrise, functionally a +1 implement
- +1 Amulet of Health +1 to Fortitude, Reflex, and Will, +2 to Poison Resistance
-Jafar - Level 3 Dragonborn Cavalier (of Agrabah?)
Current Hit Points: 32/39
Healing Surges Remaining: 10/11
Action Points: 1
XP: 3200
GP: 0
RP: 15
- Baldric of Time additional move action when you roll 20 on initiative for your first turn.
ACQUIRED INVENTORY
- RATIONS REMAINING: 9 days
- x4 potion of healing
- a shamrock, oak leaf, mistletoe, and rose - silvered, worth 100gp
- golden circlets x2 - worth 250gp