D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 10 Sep 2012, 07:38

DnD today! I will be there, ready to get this infinite sword forged, right after we get my character an arm so I don't have a -5 to all attack rolls...

Emily may end up coming around with Kaylee again today depending on how she feels, if that is ok. Don't think it was too much of a distraction last time.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 10 Sep 2012, 08:34

Tarrasque-Carapace Armor of Reflection +4
Heavy Armor
Base AC: 12
Enhancement Bonus: +4
Special: Reflection - If missed by a ranged attack, make an immediate attack at any target within a 180degree arc of the attacker, using the same attack that missed you, at a -1 penalty. (-5 for trick shot, +4 for enhancement bonus of armor)


Tarrasque-Carapace Shield of Reflection +4
Heavy Shield
Base AC: +4
Enhancement Bonus: +4
Special: Reflection - If missed by a ranged attack, make an immediate attack at any target within a 180degree arc of the attacker, using the same attack that missed you, at a +4 bonus.


Tarrasque-Leather Armor +4
Light Armor
Base AC: 6
Enhancement Bonus: +4
Special: Regeneration - Second Wind becomes an At-Will power for you, and can be activated as a minor action.


No cloth armor can be made directly out of the Tarrasque. However, infusing a robe with various chemicals extracted from the Tarrasque's organs can allow the following enchantment:

Robes of the Tarrasque's Rage +4
Enhancement Bonus: +4
Special: Enhancement bonus applies to all 4 defenses.
Encounter, Minor Action Add the Robe's enhancement bonus to attack rolls and damage this turn. Damage dealt by you this turn cannot be resisted, immunities are treated as if Resist Half instead, and Absorb is treated as merely immune.


Making these items produces a surprising amount of waste material that cannot be further used. As such, only a total of 6 Enchanted armors can be made, in any combination. An additional 5 Heavy or Light armors can be made without enchantment.
Last edited by Iunnrais on 10 Sep 2012, 17:25, edited 3 times in total.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 10 Sep 2012, 08:50

Are these enchanted Items as is or items more like the enhanced armors in the PhB?

Basically must they be enchanted beyond their base capacities?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 10 Sep 2012, 09:15

As is.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 10 Sep 2012, 09:53

Is there a way I can infuse my current robe for the enhancement? I want the bonus to my defenses, but I prefer my current activated ability to teleport and take less damage from an attack. I think I need escapes more than 1 turn of pure damage.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 10 Sep 2012, 10:17

I'll allow it. I'm also making the power slightly more enticing.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 10 Sep 2012, 10:51

Similar question, can I transfer my armor enchantment over to a set of the non-enchanted heavy tarrasque armor?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 10 Sep 2012, 10:52

Yes.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 10 Sep 2012, 10:54

Great, I'll be doing that then.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 10 Sep 2012, 12:44

Ah, I see that you adjusted the reflection ability's modifier. In that case I might carry a set of the reflection armor, as it could be useful against the right enemy.
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