by Iunnrais » 10 Sep 2012, 08:34
Tarrasque-Carapace Armor of Reflection +4
Heavy Armor
Base AC: 12
Enhancement Bonus: +4
Special: Reflection - If missed by a ranged attack, make an immediate attack at any target within a 180degree arc of the attacker, using the same attack that missed you, at a -1 penalty. (-5 for trick shot, +4 for enhancement bonus of armor)
Tarrasque-Carapace Shield of Reflection +4
Heavy Shield
Base AC: +4
Enhancement Bonus: +4
Special: Reflection - If missed by a ranged attack, make an immediate attack at any target within a 180degree arc of the attacker, using the same attack that missed you, at a +4 bonus.
Tarrasque-Leather Armor +4
Light Armor
Base AC: 6
Enhancement Bonus: +4
Special: Regeneration - Second Wind becomes an At-Will power for you, and can be activated as a minor action.
No cloth armor can be made directly out of the Tarrasque. However, infusing a robe with various chemicals extracted from the Tarrasque's organs can allow the following enchantment:
Robes of the Tarrasque's Rage +4
Enhancement Bonus: +4
Special: Enhancement bonus applies to all 4 defenses.
Encounter, Minor Action Add the Robe's enhancement bonus to attack rolls and damage this turn. Damage dealt by you this turn cannot be resisted, immunities are treated as if Resist Half instead, and Absorb is treated as merely immune.
Making these items produces a surprising amount of waste material that cannot be further used. As such, only a total of 6 Enchanted armors can be made, in any combination. An additional 5 Heavy or Light armors can be made without enchantment.
Last edited by
Iunnrais on 10 Sep 2012, 17:25, edited 3 times in total.