Recruiting for Classic D&D campaign
Posted: 19 Jan 2011, 13:31
I am starting an old school style D&D campaign using the Basic Fantasy Role Playing Game as the ruleset. BFRPG is a rules-light game system based loosely on the d20 SRD v3.5, heavily rewritten with inspiration from the 1981 D&D Basic/Expert boxset. You can download the PDF files or the original OpenDocument files from the downloads page free of charge at http://www.basicfantasy.org/ I have several printed copies of the PDF that I will give to anyone joining the game. Alternatively, you can also purchase a print copy at http://stores.lulu.com/basicfantasy
In my opinion BFRPG takes the best of the old stuff and joins it with some of the modern sensible mechanics. Sure, Basic Fantasy is, well, "Basic," but that's why I think it's such a gem. The rules do what they need to do and then get the hell out of the way, allowing a story to unfold. It's simple without being simplistic. This campaign will be more about adventuring than simply hack and slash dungeon crawling, although there will be plenty of opportunities for combat.
Your character will start with 5000 exp points, roll 4d6 keep best 3 die (rerolling any 1’s from the remaining 3 die) and arrange in any order. Roll 4d6 (drop lowest and reroll any 1’s from the remaining 3 die) x10 for starting gold. Max hit points for level 1. If the 5000 exp gets you to 2nd or higher level roll for hit points for each additional level. Discard any 1 rolled for this and re-roll. 0 hit points is unconscious or nearly so and you begin bleeding out 1 hp per round until someone tends to you. At -10 hit points you die.
I will be using one of the original adventure modules put out by TSR for the expert level ruleset. Starting characters will be from 2nd to 4th level depending on Class. I don’t have a day or time yet because I can easily arrange my schedule around to meet the needs of other schedules. I would like to play once a week, but no less than twice a month. I will wait to judge interest and then set the game time.
In my opinion BFRPG takes the best of the old stuff and joins it with some of the modern sensible mechanics. Sure, Basic Fantasy is, well, "Basic," but that's why I think it's such a gem. The rules do what they need to do and then get the hell out of the way, allowing a story to unfold. It's simple without being simplistic. This campaign will be more about adventuring than simply hack and slash dungeon crawling, although there will be plenty of opportunities for combat.
Your character will start with 5000 exp points, roll 4d6 keep best 3 die (rerolling any 1’s from the remaining 3 die) and arrange in any order. Roll 4d6 (drop lowest and reroll any 1’s from the remaining 3 die) x10 for starting gold. Max hit points for level 1. If the 5000 exp gets you to 2nd or higher level roll for hit points for each additional level. Discard any 1 rolled for this and re-roll. 0 hit points is unconscious or nearly so and you begin bleeding out 1 hp per round until someone tends to you. At -10 hit points you die.
I will be using one of the original adventure modules put out by TSR for the expert level ruleset. Starting characters will be from 2nd to 4th level depending on Class. I don’t have a day or time yet because I can easily arrange my schedule around to meet the needs of other schedules. I would like to play once a week, but no less than twice a month. I will wait to judge interest and then set the game time.