D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 13 Aug 2012, 15:06

So, your spy network has been out hunting for the man summoning Yochir and fusing them onto cold-iron frames. Well, at the time, you didn't know they were Yochir, but that was one of the first things Clopin determined-- the species of the demon in question. Here is his report:

Clopin's Report wrote:In specific, the Demon is a Yochir, hailing from what has been determined to be the 222nd "layer" of the Abyss, a plane which research theologians describe as consisting primarily of oceans of acid stronger than is actually physically possible in our own world. The denizens thereof are particularly violent, yet methodical, dedicated to the slow but complete annihilation of all that exists. Demons summoned from this realm have been amorphic in nature, and although described as "ooze-like" it would be more fitting to say that their ability to shapeshift is unsurpassed by other divine forces. Despite their prowess at shapeshifting, the forms they use are unconcerned with aesthetics and entirely concerned with mass (for power and defense) and simply being able to reach whatever target needs to be dismantled. They are able to speak, but those summoned seem concerned about little except causing the most destruction possible, and preferably, causing destruction in such a way as to bring about suffering. In particular, they seem to be masters of torture, and are capable of keeping living vicitms alive throughout the slow process of destruction that they prefer.

Like all demons, they are ruled by none but their own passions, but seem to have great fear and admiration for the largest demon of the layer, which has been in the process of destroying their entire layer for the past several million years. They are particularly easy to summon via magic for this reason-- basically, their plane is barely able to hold them there at all, requiring the barest tug to dislodge. Controlling them once summoned is considerably more difficult. Most mages will do so only if they consider themselves more powerful than the demon summon, and then use them as immediate attack-spells... basically, summon demon of destruction, keep out of its way, let it destroy, and then either banish it (more difficult than summoning) or destroy it.

I have determined that there was a Tower of the Mages' Guild that did study the 222nd layer, and the more accomplished members of the Tower were capable of some rudimentary control... or at least restrictions... on the demons. This does involve enchanted glass containers, and then powerful compulsions in order to direct it to destroy only certain targets. The compulsions do not last long, and the demons must be returned to their cages soon after being unleashed.

Yochir are considered fairly powerful specimins... somewhere in the middle of the demonic pecking order, and in general comparable to one of our own who have been recently blessed by the gods. The book on the 222nd Layer I obtained did not detail any successful experiments in successfully compelling any demon of this stature or higher-- in fact, the demons successfully compelled were more on a level with imps than anything else-- but then, this may not be the only book on the subject that exists, and for that matter, wizards can be secretive when they want to be.


After this report, Clopin determined that whatever wizard was summoning and obviously controlling the Yochir must remain close by to any attacks in order to reclaim the Yochir afterwards. It also seems that the wizard summons the demon in his lab, then uses a "Call Object" spell to bring the cold-iron skeleton to whatever destination is required, and tosses the bottle containing the demon at the skeleton. The means the wizard uses to recall the demon are unknown, but doubtless requires a new bottle. Clopin thus issued the following report:

Clopin's 2nd Report wrote:Scouts were dispatched to the rooftops and specifically instructed to hang around known drug-dens, conjecturing that fey-touched individuals will likely be from these sources. From there, they were to listen for the sounds of torture, and then to try to find the wizard nearby.

After one week of this, the scouts have encountered 9 instances of the demons slaughtering presumed fey-touched individuals, but were unable to find the wizard on any of the cases. On 7 of the 9 occasions, the scout in question was forced to flee the scene after the demon finished "playing" with it's prey. On 1 occasion, the scout was murdered. Finally, a scout was able to remain undetected long enough to follow the demon after it had finished. It entered a nearby building, upon which the scout followed (with care and trepidation). Once inside the building, no trace remained of the demon.

This suggests that the initial conjecture was incorrect... the wizard may be operating remotely after all, possessing some way of summoning the demon from his workshop. This leaves the question as to how the frame arrives at the destination, and how the bottle is being broken there (we always find the shards).
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 13 Aug 2012, 21:01

1x Greater Yochir: 14,000
20x Zombie Kobolds: 8,000
Animated Dragon Statue: 10,000

Total: 32,000
Split Between 5 Party Members: 6400xp each
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 20 Aug 2012, 03:51

I didn't think I was going to be able to make it, but it's looking like I might be there after all. I'll let you know for sure later.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 20 Aug 2012, 09:07

I will be there tonight!
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 20 Aug 2012, 10:51

I actually won't be able to make it tonight.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 20 Aug 2012, 11:19

I'll be there...
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 20 Aug 2012, 11:34

I will as well
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 20 Aug 2012, 16:50

Just kidding, on the way.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 22 Aug 2012, 12:03

So, let's see. Last time, you encountered...

5x Animated Breath Weapons (Silver) - 12,000 xp
1x Psuedonatural Abomination - 4500 xp
1x Pseudonatural Infected Silver Dragon (Partial XP) - 2500 xp
1x Skill Challenge (Hire Workers) - 2500 xp

Total: 21500 xp
Split between 4 Party Members: 5375xp each

Next Time: What to do while waiting for the road to finish? Answer: Figure out how to kill a theoretically impossible being. How to kill the concept of killing.

(My job, figuring out how to get this information to you... I can think of a couple sources, but how to let you guys know where to go to get the information? Hrm.)

A small amount of information on silver dragons has been added to the other thread.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 27 Aug 2012, 10:23

D&D Tonight! I will be there and ready to do what we decided we wanted to do at the end of last week!

(what was that again?)

Edit: Probably should have just read the post above mine... /headdesk
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