D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 02 Jul 2012, 12:27

Just a heads up, I'm no longer able to arrive early to set up. If by some random chance you happen to arrive before I do, it'd be a help if you staked a claim on the round table or area.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 02 Jul 2012, 12:29

Thanks for letting us know! I will be there tonight.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 02 Jul 2012, 12:35

I will be a few late. think 6:15. I doubt we will have to kill you Ancor. I suspect you will not even know I am there until I have finished what we are doing.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 02 Jul 2012, 13:48

As far as I am concerned no one has to die unless Falconspike is in trouble. Then everyone has to die....
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 02 Jul 2012, 16:24

Might not be able to make it tonight, got family in town. If I can make it, it won't be til around 7 probably. If I'm not there, lemme know if Ancor dies.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 03 Jul 2012, 20:38

So, to confuse you all further, I made a timeline. Or time knot. Or something.

Image

Pendarric understands it somewhat.

Basically, the spell shunted the localized area... Bellas and surrounds... into the Etherial realm (the past). From there, the spell superimposed the etherial realm back into the Prime. Stopping the spell broke the etherial realm (and portion of the original prime) off and shunted you to the the anchor point, since you were in the epicenter of the spell when you broke it.

That other timeline still exists, and maintains Prime status. But it's flapping about, and may re-intersect in odd ways... and not necessarily in the same place.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Zyrb » 04 Jul 2012, 08:57

Really, this is what I missed? Really. /facepalm
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 06 Jul 2012, 03:03

I'll be gone Monday so I won't be able to make it, but Ancor will hang out in the Dwarven capital to try and establish some political contacts. He'll also be working on taking over his parents' estate, now that they've left him their holdings in Vhardum. That includes Ancor's father's shop, which is of significant size and value, so if the party needs supplies, might as well get them there. It's primarily got basic adventuring gear and alchemical items imported from the valley, but you could also buy some firearms and basic weapons, nothing too advanced. Ancor will be tinkering with his new blunderbuss in the shop, attempting to make it more durable and less prone to, well... explode. His father built firearms, mostly just as a hobby to supplement the shop, but Ancor will be looking into whatever designs his father might've left laying around for anything useful. With plenty of spare parts and a bit of time, who knows.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 09 Jul 2012, 14:33

Zyrb you gonna make it tonight? Otherwise we're gonna have a really low headcount.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 09 Jul 2012, 15:34

I will be there, so thats two of us at least...
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