D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 16 May 2012, 23:55

Any news on the amount of iron we've got in Silner?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 17 May 2012, 10:38

Richard, Check your messages on here in a little, got a few ideas I want to okay with you.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 17 May 2012, 12:43

Awaiting.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 17 May 2012, 13:07

Sent, sorry, I had to leave the house as soon as I posted that other one.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 17 May 2012, 13:31

Also, do we get extra XP for the fight when we were awoken by scarecrows?

I assume however much iron we get we are just dividing equally throughout the party so that we can each get as good of upgrades as possible. Also if we sell old items what is the exchange rate?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 18 May 2012, 16:16

Yes, here's the Scarecrow XP.

Scarecrow Assassination attempt x6: 4800xp
Split between 6 party members: 800xp each


250lbs worth of iron each equates to a one-time exchange rate of 1:125 (lbs:gp). The iron cost you 1gp per 50lbs, but it's not "cold iron". You can exchange old weapons at 80% of their value (slightly over construction cost).

The available weapons in Silner at this time are:

Controlling Glaive (AV 66)
Wounding Greatsword (AV 82)
Mace of Healing (AV 72)
Battlecrazed Battleaxes (AV)
Decerebrating Mace (AV 67)
Determined Daggers (AV 67)
Acidic Daggers (AV 62)
Communal Longswords (AV 66)
Battering Warhammers (AV 63)
Mindiron Crossbow (AV 72)
Voidcrystal fatherless kid Sword (AV 82)
Aura Killer Arrows (AV2 15)
Avalanch Hammerss (AV2 15)
Death Mark Spear (AV2 17)
Targetting Longbow (AV2 24)
Supremely Vicious Greatsword (AV2 24)
Bolt of Transit (AV2 25)
Firestorm Arrow (AV2 25)
Dispelling Bolt (AV2 26)
Freezing Arrow (AV2 26)
Lightning Arrow (AV2 26)

For some, they have only one copy of the weapon, for others, they may have multiple instances that can be purchased (ask).

The majority of these weapons are in +2 format. However! It seems that the merchants have the means to enhance them up to +4, involving a publically known ritual that utilizes some particular spell components that only the elves provide at GREAT expense. (Effectively, you can purchase the weapons at their market rate up to +4)

While these merchants are unable to do so, the merchant's guild HQ back in Bellas can teach you a method that will transfer an enchantment from an enchanted weapon, to a non-enchanted (but masterwork) weapon. Their ritual costs 10% of the weapon cost itself.

There also has to be a reason that they don't just teleport their entire stock, but wait for the shipping lines to come through. Perhaps magic weapons don't interact well with teleportation at first, and until "broken in" will increase the cost of teleportation with the weapons by, say a 20% markup? Something significant enough to make what you're doing not bypass the entire month's long Heroic segment of the game in logic, yet not something that would hinder the rest of gameplay (having to pay for your weapons every time you teleport would suck).


As an additional note, I've just been given an obligation Monday night, meaning I'll have to leave 8, 8:30ish. This means I need to ask that people really try to get to game on time so we can have as much session as possible.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 18 May 2012, 22:38

I don't think I'll be there Monday, and I'm already well-equipped for now, so go ahead and divide my iron portion amongst everyone else if you guys need it.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 21 May 2012, 09:58

I notice a lack of staves in that list... Can I get any of the enchantments listed in staff form? As a sorcerer I do not use anything else really, I need specific feats to be able to use a dagger as an implement.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Zyrb » 21 May 2012, 11:45

Looks like myself and Jim will not be able to make it tonight. Sorry guys, lemme know what happens.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 21 May 2012, 12:42

I have a massive amount of writing to do in the next three days. I am fine with postponing until next week since we are down to 3 now.
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