by Iunnrais » 18 May 2012, 16:16
Yes, here's the Scarecrow XP.
Scarecrow Assassination attempt x6: 4800xp
Split between 6 party members: 800xp each
250lbs worth of iron each equates to a one-time exchange rate of 1:125 (lbs:gp). The iron cost you 1gp per 50lbs, but it's not "cold iron". You can exchange old weapons at 80% of their value (slightly over construction cost).
The available weapons in Silner at this time are:
Controlling Glaive (AV 66)
Wounding Greatsword (AV 82)
Mace of Healing (AV 72)
Battlecrazed Battleaxes (AV)
Decerebrating Mace (AV 67)
Determined Daggers (AV 67)
Acidic Daggers (AV 62)
Communal Longswords (AV 66)
Battering Warhammers (AV 63)
Mindiron Crossbow (AV 72)
Voidcrystal fatherless kid Sword (AV 82)
Aura Killer Arrows (AV2 15)
Avalanch Hammerss (AV2 15)
Death Mark Spear (AV2 17)
Targetting Longbow (AV2 24)
Supremely Vicious Greatsword (AV2 24)
Bolt of Transit (AV2 25)
Firestorm Arrow (AV2 25)
Dispelling Bolt (AV2 26)
Freezing Arrow (AV2 26)
Lightning Arrow (AV2 26)
For some, they have only one copy of the weapon, for others, they may have multiple instances that can be purchased (ask).
The majority of these weapons are in +2 format. However! It seems that the merchants have the means to enhance them up to +4, involving a publically known ritual that utilizes some particular spell components that only the elves provide at GREAT expense. (Effectively, you can purchase the weapons at their market rate up to +4)
While these merchants are unable to do so, the merchant's guild HQ back in Bellas can teach you a method that will transfer an enchantment from an enchanted weapon, to a non-enchanted (but masterwork) weapon. Their ritual costs 10% of the weapon cost itself.
There also has to be a reason that they don't just teleport their entire stock, but wait for the shipping lines to come through. Perhaps magic weapons don't interact well with teleportation at first, and until "broken in" will increase the cost of teleportation with the weapons by, say a 20% markup? Something significant enough to make what you're doing not bypass the entire month's long Heroic segment of the game in logic, yet not something that would hinder the rest of gameplay (having to pay for your weapons every time you teleport would suck).
As an additional note, I've just been given an obligation Monday night, meaning I'll have to leave 8, 8:30ish. This means I need to ask that people really try to get to game on time so we can have as much session as possible.