I emailed you. Also, I just remembered that I promised to give you the option to learn Neris's spells... here they are:
Chaos Blast * Chaos Mage Attack 1
You blindly create a momentary gate to another world beyond Briah. The results tend to be explosive.
At-Will * Arcane, Implement, Varies
Standard Action * Area 1 within 10
Target: Each creature in Area
Attack: Charisma vs Reflex
Hit: 1d8+Charisma damage of random type. 1) Fire 2) Ice 3) Necrotic 4) Radiant 5) Lightning 6) Thunder.
Special:On a critical hit, an elemental of the specified type is summoned in addition to damaging normal damage as per a critical hit. Elemental is a minion with defences equal to your own, acting after your initiative count, basic attack 1d8+Charisma, explodes 2d8+Charisma on death.
Level 21: 2d8+Charisma damage of random type: 1) Fire 2) Ice 3) Necrotic 4) Radiant 5) Lightning 6) Thunder 7) Force 8) Roll Twice (Target must resist, absorb or be immune to both types, but need be vulnerable to only one)
Level 21 Special:On a critical hit, an elemental of the specified type is summoned in addition to damaging normal damage as per a critical hit. Elemental is a minion with defences equal to your own, acting after your initiative count, basic attack 2d8+Charisma, explodes 4d8+Charisma on death.
Chaos Storm * Chaos Mage Attack 13
You push against Briah's boundary in the entire area. Where the boundary is weaker, a momentary gate is formed. A pity you have no way of knowing where the boundaries will be weaker at any given moment in time.
Encounter * Arcane
Standard Action * Self
Effect: You attack 5 times with Chaos Blast, but do not chose your targets. Roll 1d8+2 for distance of each blast, and 1d8 for direction per the following chart (or any other chart agreed on in advance):
1 2 3
8 0 4
7 6 5
Chaos Zone * Chaos Mage Attack 15
You weaken Briah's boundary in a large area. Chaos energy leaks through constantly, and random gates are opened for the duration.
Daily * Arcane
Standard Action, Sustain Move * Area 2 within 10
Effect: Creates a Zone of chaotic energy. Zone is difficult terrain. Creatures entering the zone, or starting their turn within the zone, are attacked Charisma vs Will, and dazed on hit. On every turn (enemy turns included), a square of the zone will be attacked with a Chaos Blast. 1d10: (10 roll twice)
. . . . .
. 7 8 9 .
. 4 5 6 .
. 1 2 3 .
. . . . .
This is pretty much as I wrote it for Neris, although I forgot to keep attacking with random Chaos Blasts every turn on the zone. I think these look fairly balanced compared to equal level abilities... maybe just slightly on the strong side (hence making the daily a sustain move instead of minor...). What do you guys think?