D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 18 Mar 2012, 18:39

Based on the way Richard was speaking, I am bringing a level 11 character. I suggest everyone else does because there can be some pretty big changes between these levels. I'm kind of excited. I have never made it to 4th edition paragon.

Since no one needs Garron's help, he will spend the rest of the time infiltrating the local thieves guild; he will also read up on his religion. He will get as high as possible in the ranks, and will use his influence to encourage the guild and its members to re-equip at Notos' shop, which should funnel in some money to y'all. May as well just make a press mold for daggers. The thieving should funnel in some information and money into me. On another note, I need 12 shirukens. Can you go ahead and make those? I can give you one as a model.

He also uses any contacts he has established to figure out where exactly the ship went down. This should be fairly simple if he can hook up with the merchant's guild that hired us. The river has an average rate in a given season, and we know how many days into the trip it went down. This should narrow down the search area for Notos.

BTW: He will also arrange to collect the party's pay for the caravan. We cannot have been expected to fend off dragons that big.

Another note: We have 3 soul pence that my god will buy. We can sell all three, but I would rather keep some. They seem useful. I would like to sell 1, which gives us 10,000 party gold. We need to use this to buy party equip. Ritual casters buy rituals with this, like summon horses and other such get out of nasty situation rituals. Also buy components for said rituals. I am going to buy an alchemical loadout for everyone and present it to you, and I am going to put together a bunch of bags for trap equipment. Others get anything else that is for the good of the party. This could even include a shield for the healer that makes him an even better healer. Since Melech is the razor's edge between life and death that we all stand on.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 18 Mar 2012, 21:28

Ok, I will be coming with a paragon level character. Time to actually roll a character sheet by hand for the first time in a year or two... for some reason the character builder refuses to let me take a paragon class that is available to everyone with an elemental origin, even though I have an elemental origin...
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 19 Mar 2012, 13:32

I heartily concur with getting Melech a shield, anything keeping him alive keeps us alive.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 19 Mar 2012, 15:03

Also Carl, have you ever thought about getting Bracers of Infinite Blades? Wouldn't have to stockpile shurikens.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 19 Mar 2012, 15:07

I thought about it, but my dagger returns and I have better uses for bracer slot.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Skulltaker » 19 Mar 2012, 15:25

Hey guys. I'm so sorry I haven't had time to post. Well, Ive had a bit of time, but I....forget. Anyway, Melech's year off. Since Melech is more or less completely guided by faith, he'll want to do everything he can to service his god. I'm all for the idea of a merchant's guild. Also, I'd like to use some, or even a lot of my gold to build churches, roads, and the like as well as buy information (unless Garron is willing to assist in something that doesn't really explixitly benefit him) about corruption in the church as well as the governments of any cities I may be interested in helping financially. Melech knows its not exactly his place to meddle around in politics, but I think it's high time I flexed my high diplomacy mod. Also, he sort of has a personal vendetta about corruption. Hes sort of a utopianist.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 19 Mar 2012, 15:35

If we're selling that soulpence, we should absolutely buy Everlasting Provisions. 840gp for a replenishing food source that feeds five people? I feel like we have to have that given our recent near food shortage.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 19 Mar 2012, 22:04

So, low and easy xp this time. I'll be ramping things up eventually, but lets get used to our new paragon powers first...

3x Cultists in Priest Form: 1500xp
3x Cultists in Scarecrow Form: 2400xp
Bonus for Capturing Cultist before he Escaped: 500xp
Bonus for avoiding bystander deaths / avoiding mass Forsethian disillusionment: 1000xp

Total: 5400xp
Split between 5 party members: 1080xp each

I need to reduce the map size down from 300dpi to something web manageable, and the file is on another computer... but tomorrow I should be able to post the map for you guys. I'll make a new thread with compiled information about Valacia.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 20 Mar 2012, 20:39

Thread is up!

Anything else you guys think should go there? I'm already considering a Zoology section, for what people know about monsters. And continue to feel free to flesh stuff out. I'll add it to the infodump thread.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 20 Mar 2012, 22:06

How do you want us to submit things to you to put on there? Should we post in the thread, send you a PM, or send you an e-mail? The in-forums PM system seems a bit weird and hard to use, so I would think e-mail would be the best. If you want to e-mail me anything mine is kelkisd2 -at- gmail (weird formatting due to bots on the forum occasionally... don't want them to pick up my info and sign me up for thousands of lists...)
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