D&D 4e Game, Homebrew Setting, Houserules

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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 07 Mar 2012, 14:59

"It's not the shadow itself nor it's ability to mimic that makes me contemplate its sentience, it's the emotion expressed by the tiny person inside that I've seen a number of times. And Neris, you're the one that fancies yourself a god, can't you make do with what we've got?!"
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Gods

Postby silarion » 11 Mar 2012, 14:34

Deities: I will also outline Vamir, my character's diety


Avara NG Goddess of Nature:
Avara, Guardian of the Land, is one of the most prominent of the followers of Allura. As a deity of nature, she comes into direct contact with the denizens of the Far Realm known as the Fae more often than most of the gods. Once a kind being, she has become weary of battle and distant, swinging from utter aloofness to intensely violent rages, a fact reflected in the increasing harness of the wilds in recent centuries; however, she remains a steadfast warrior in the battles, using the followers of primal paths and the beasts of the land to fight on her behalf.
Her followers tend to be those who choose to live absent civilization, druids, rangers, and the like; however, she is also worshiped by those who live far from civilized lands, in isolated villages still best by the wilds and by those who wish to keep her fury at bay. Curiously, she is among the only Gods in Terrestia who can claim any Elven worshipers at all. To the extent that they have abandoned their Fae heritage, some few Elves have chosen to follow her rather than wander without guidance in the world. Many of them become special servants who carry out her will, and through it the will of the Gods in general, in the places where her people have otherwise no influence. Her church maintains little in the way of formal doctrine; it is a religion that sprang from the land and follows its cycles. The central festivals are associated with the changes of the seasons. The heights of summer and winter are days for violent dancing and feasting, for reasons largely unknown to her worshippers..
Among the other Gods, Avara has become close with the Lord of the Sun, for obvious reasons. Less clear, however, is her close association with the God of War and Vamir, the Masked God. As a constant warrior, she has found the aid and information of these two gods indispensable in her efforts to keeps the uncivilized places of the world under her control.

Forseth LG God of Civilization
A polar opposite of Avara, Forseth, rarely has direct dealings with the Fae. Concerned with the masses of sentients who live in the world of cities and kingdoms, his concerns are laws and codes, both between men and gods. As such, he is the most familiar with the mortal creations of the Gods, choosing to dwell among them from time to time. After completing the span of a mortal life, he departs, leaving the city enriched and considerably more prominent. Many of the great capitals of the mortal races can be traced to an early dwelling place of the God.
Forseth is the follower of many trade, but the master of none. Different from the other followers of Kolos, he does not focus on the mastery of one skill to the exclusion of all others. Instead he is interested in the relationship between them, how all the skills when combined make the conditions for mortal civilization. As a result, he is a consummate merchant and city organizer, having a conception of the ebb and flow of civilization beyond mortal ken.
His followers tend to be those who live in the largest of cities or in the center of great kingdoms. Despite his serious demeanor, his worship is best described as the joyful interactions of the city, the panoply of life together. His churches are large and wealthy, though oddly shaped. Often comprised of tall separate buildings linked by wide bridges – feats of engineering in themselves – the faithful gather to marvel at the view and interact with each other. The church’s festivals are not standardized like most other faiths. Instead, Forseth encourages people to engage in their city or kingdom’s important civic holidays.
Forseth is most closely aligned with other neutral gods who interact with mortals. The other so-called craft gods – the forge, the woodworker, the magical artisan – are his closest friends and allies.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Relmin » 12 Mar 2012, 14:16

I am sorry everyone, I will not be at the session tonight. I have a rather intense pain in my lower back that prevents me from doing basically anything other than lying down. I will hopefully have this figured out soon and be ready for next week, I really hate that I have to miss this session...
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 12 Mar 2012, 14:33

Brady has to miss as well, which makes 2 out for this session.

Is that too many?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 12 Mar 2012, 15:29

Yeah, sorry I couldn't be there guys. If someone has a computer capable of it I could skype in, but it would probably be easier to wait until next week if we're missing two people I imagine. Good news is that I'll probably be around through the summer, since I just found out that I got accepted into the MA program here.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby powerslave84 » 12 Mar 2012, 17:26

Hey guys if you can get on skype we can still do this, my skype name is cam.tr0n
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 12 Mar 2012, 20:44

Connection cut off there at the end, but I assume we're just deciding what we're doing over the year break here on the forums?
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby silarion » 12 Mar 2012, 21:04

yes
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby bac8434 » 13 Mar 2012, 02:01

Cool. Thanks to everyone for dealing with the hassle of skyping me in by the way. That encounter was pretty awesome, and I'm intrigued to see where we go from here, now that we've moved up from being the pawns of a wannabe god to the pawns of an actual god. Oh, someone was asking about my deity. I said Kord initially, but it sounds like Richard has a plan for my deity to show up, so I'll just go with the flow on that one. I'm sure Carl will think of some fun deity.

Questions for Richard -

1) If we want to buy equipment and the like during this year span, how do we know what is available to buy? I'll probably PM you some of the stuff I'm looking for.

2) I took that feat to make magic armor a little while back. If I can find someone in the town to teach me how to make mastercrafted stuff, could the rest of the party utilize that by having me make stuff for them (over the course of the year break)? I took the feat because it fit with my backstory (grew up with dwarves, figures I would know how), but I'd like to make it useful. Actually If I remember correctly, wasn't Notos or someone a magical smith in their backstory? If we collaborated, seems only logical that we would be able to make some decently high quality equipment.

3) How long of a trip would it be for Ancor to travel down to the southern coast? Relevant to my possible plan.
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Re: D&D 4e Game, Homebrew Setting, Houserules

Postby Iunnrais » 15 Mar 2012, 18:17

Forging magical equipment is significant enough to the plot that it will require a mini-adventure to allow. But actually, you have all the pieces, so if what you want to do over the course of the next year includes "Discover how to make permanent magical items", we can go with that. It will, in fact, require both you and Notos.

As for what is available to buy? Assume anything in any of the official books (not Dragon or Dungeon magazine) is available for purchase at a 25% markup. (It'll be a 25% discount instead if you want to learn how to make the stuff.)

Getting to the coast would not take too long.. a couple weeks, assuming no troubles along the way. Travelling to any other kingdom would take much longer, of course.

Bare with me just a teensy bit longer, and I'll get a writeup of what's been going on in the immediate aftermath, as well as the results of Garron's investigations into the missing children. You have access to MUCH more information than you did, now that the gods have recognised you as Paragons.
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